KEY PRINCIPLES OF PROTOTYPING
We've covered the what, why, and when. The main question remains: how do you make a quality prototype?
For that, keep in mind a few key principles:
- Reflecting the product's use case(s). The prototype should enable testing how a user would approach solving a particular task and what obstacles they might encounter along the way. When testing the prototype, you should hand it to the user, state the task, and step aside. If stepping aside is not possible and you constantly need to answer questions and assist, it might be time to revisit and rework the use case.
- The prototype must always be interactive. This logically follows from the first principle: you cannot encapsulate a scenario in a static image. A static image can only tell you how much this person likes the look of your prototype visually. Here we remember that the prototype does not have to share anything in common with the final design, making such an assessment utterly useless.
- The prototype is based on a hypothesis. You'll only gain value if you know what exactly you want to test. Formulate a hypothesis so that it can be clearly answered with a "yes" or "no". Then, outline how the prototype will provide an answer to this question.
- Test, don’t validate. Humans unconsciously seek confirmation for their ideas, so it's important to remind yourself that you need an objective evaluation. It makes no sense to push the user towards a solution that suits you. You could spend a lot of time and money on product development, launch it, and find that users do not convert into buyers. Avoid this pitfall and be prepared for any outcome.
- Minimum assumptions. Try to test everything, even if you're sure you know your user.
You can go through this list as a checklist after your prototype is ready, asking yourself: is this principle reflected? If you can check off all the items, you can confidently move to the next stage and test the prototype with users, investors, and stakeholders.